Every AI video tool that prices in credits is doing the same thing: making the real number hard to see. Luma is no exception, and the gap between "3,200 credits" and "how many videos is that" is where people overpay.

So this is the version I wish I had when I was choosing. Plan prices, the credit cost of an actual clip on each model, what that works out to in videos per month, and the two rules that cost people money quietly.

AI Video Generator Skool Community Banner

The plans, straight

Luma sells Dream Machine on the web and through iOS, and the iOS prices are higher for the same thing — Apple's cut, passed on. Subscribe on the web unless you have a reason not to.

Plan Web / month Web annual Credits Watermark
Free $0 Limited Yes
Lite $9.99 $7.99 3,200 Yes
Plus $29.99 $23.99 10,000 No
Unlimited $94.99 $75.99 10,000 fast + unlimited relaxed No
Enterprise Contact sales 20,000 No

On iOS the same tiers run $12.99, $37.99 and $119.99. Identical product. Figures from Luma's own pricing page, checked August 2026.

The single most important line in that table is the watermark. Lite is watermarked. If you are posting to a brand account, Lite is not a cheap plan — it is a demo, and the first real plan is Plus at $29.99.

Flat vector illustration of four subscription plan cards of increasing height

What a clip actually costs

Credits only mean something once you divide. Here is the current cost per generation, which varies by model far more than most people realise:

Model Resolution 5 seconds 10 seconds
Ray3 540p 160 320
Ray3 720p 320 640
Ray3 1080p 330 660
Ray3.14 720p 100 200
Ray3.14 1080p 400 800
Ray2 (legacy) 720p 160 320
Ray2 (legacy) 1080p 170 340

Two things jump out of that table.

Ray3 barely charges you for 1080p. 720p costs 320 credits, 1080p costs 330. Ten credits. There is no reason to render Ray3 at 720p — you are saving three percent and giving up half your pixels.

Ray3.14 flips the pattern. It is the cheapest option at 720p by a wide margin — 100 credits against Ray3's 320 — and then the most expensive at 1080p, at 400. So the sensible split is Ray3.14 for drafts at 720p and Ray3 for finals at 1080p, which is what I would actually do.

Videos per month, per plan

Running Ray3 at 1080p, 5 seconds — the setting most people will end up on:

  • Lite, 3,200 credits — about 9 clips a month. With a watermark. This is not a working plan.
  • Plus, 10,000 credits — about 30 clips a month, no watermark. One a day, which happens to be a realistic content cadence.
  • Unlimited, $94.99 — 30 fast clips plus unlimited relaxed-mode generations, which queue behind paying-for-speed users.

Drafting on Ray3.14 at 720p instead — 100 credits — Plus gets you 100 clips. That is the lever: your model choice moves the per-month number by 3x, and the plan you pick moves it by 3x. People obsess over the second and ignore the first.

Fifteen-second social clips, incidentally, mean three chained 5-second generations, so triple every number above if that is your format. I cover why 15 seconds is the format that works in the Reels setup guide.

Flat vector illustration of a calendar page with coin tokens falling off its edge

The rollover rule that wastes money

As of 13 July 2026, monthly subscription credits do not roll over. Whatever you have not spent when the billing cycle resets is gone. Top-up credits bought separately are different — those stay valid for a year.

The practical consequence is that a plan sized for your busiest week is a plan you overpay for every other week. If your output is uneven, the better shape is a smaller subscription plus top-ups, because top-ups survive the reset and the subscription credits do not.

Check your balance around day 25 of each cycle. If there is a large unspent number sitting there two months running, you are on the wrong plan.

Is Luma the right tool at all?

Honest answer: it depends what you are making. Luma's strength has always been camera motion — it produces the most natural push-ins, orbits and dolly moves of the mainstream tools, and Ray3 improved that further. If your work is atmospheric or cinematic, it is genuinely good value at Plus.

It is a weaker choice for dialogue and avatars, where HeyGen and Synthesia are built for the job, and for commercial product work, where Seedance 2.0 and Veo 3.1 currently produce cleaner results. I compared what each one is actually for in the best AI video generator comparison, and there is a plan-by-plan cost breakdown of the alternatives in Veo 3 pricing and Seedance pricing.

And if the budget is zero, the free tiers are a real starting point rather than a joke these days — I keep a current list in best free AI video generators.

What I would actually do

Start on Free for a week and find out whether Luma's motion suits what you make. If it does, go straight to Plus on the web at $29.99 and skip Lite entirely — the watermark makes it useless for anything public. Draft on Ray3.14 at 720p, finish on Ray3 at 1080p, and watch your unspent balance for two cycles before deciding whether to move up or down.

Looking for something else? Browse all 72 AI video guides in one list.

The tool matters less than the workflow around it, which is the thing nobody sells you. I run a community where I post the real prompts, the real costs and the failures from producing AI video daily across two brands — including which tool I reach for on which job and why. If that is useful to you, come and join us inside the community.

Latest Stories

This section doesn’t currently include any content. Add content to this section using the sidebar.